Any slot people are buying · Two good mods, one essence, one fill
Batch magic items that already have two mods
What to do on this page
Set the league so the green links open the right Trade2 search.
Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
Type the three prices above before you spend anything. Continue only when the sale is higher than the cost.
Yes means do the next step. No means stop.
The finished item is only worth more than the materials on the day you check. A magic item that already has two useful mods is the start. A white base you Transmute is a different, usually losing, craft.
Hard stop: If the cheap finished listings are already at the exalt floor, stop. Do not buy essences to finish a dump. One crafted mod per item.
No fixed slot. Search the finished item first. On day 2 a common mod can clear in divines. In Forbidden Rites on 18 Sep, 30% move speed and life/res jewellery were already a 1-exalt dump, so this gate would have halted those slots.
Cost to follow the tree
—Several magic bases that already have two useful mods, plus one essence and one fill each. A miss has to sell near the base or you vendor it.
Buy
Magic items of one slot with two mods you would search for, an open affix, priced under the finished cluster. Save drops of that shape. Buy them only when they are under the sale.
Sell this
The finished search you ran first. Early in a league a common mod can clear in divines. Late, the same mod is often one exalt, and the batch stops.
Session cost
Several cheap magic bases plus one essence and one fill each. The miss should still sell near the base.
Batch
Do several. One item is a coin flip. Sell hits at the cluster. List misses that still cover the base. Vendor the rest.
Walk the tree
Answer one question at a time. You can step back.
Decide
Did you search Trade2 for finished items with the mods you hope to add sold this week?
Same base + the keep mods. Ignore week-old listings and a single huge vanity ask.
Instant Buyout, listed this week, cheapest first. Add the mods you care about, then search.
Early in a session the gold vendor or the Currency Exchange is sometimes cheaper than trade for one stackable currency. The profit is that gap. It closes the hour other people stand in it.
Once the two-mod batch is too small for the bankroll, the product is a base that already has the expensive mod locked. You buy that fracture from someone else. Fracturing it yourself is a separate bet, and it loses when the orb divided by the hit chance costs more than the spread.
If it already has the mods buyers search for, list it. If it is a magic item with two of those mods and an open affix, it can enter the batch. A blank rare is a vendor.