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Jewel · Buy mid → Dextral Necromancy + Preserved Cranium
Emerald jewels: buy a 3-mod, desecrate one suffix
What to do on this page
- Set the league so the green links open the right Trade2 search.
- Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
- Type the three prices in the price check before you spend. Continue only when one successful attempt clears its economic cost. That is an asking price, not a confirmed sale.
- Yes means do the next step. No means stop.
There is no spread. The bone costs tens of Divines on Currency Exchange; the jewel SKU is a 1–2 exalt dump.
Hard stop: Sampled Preserved Cranium is 18.49 Divine on CX. If 3-mod jewels already cost as much as 4-mods, there is no craft — this sample is that case, plus a bone that costs a mirror-adjacent amount.
Forbidden Rites saved sample · not a live price
Not recommended for profit under this sample
Preserved Cranium is 18.49 Divine on Currency Exchange. Attack-crit Emeralds dump at 1–2 exalt. There is no 3-mod → 4-mod spread.
- Item-market timestamp
- Stale sample from 2026-09-18 (12 days). Re-check before you spend.
- Currency-price timestamp
- Stale sample from 2026-09-18 (12 days). Re-check before you spend.
- Cost of one attempt
- 18.50 Divine
- Starting-item asks in this sample
- Rare Emerald (any)
- Estimated resale value based on asking prices.
- Emerald with attack crit chance
- One successful attempt at the cheaper asks
- −18.49 Divine
Warning. Not recommended for profit under current assumptions.
Currency Exchange prices in this sample (not all of these are required spend — use the one-attempt cost above): Preserved Cranium 18.49 Divine · Omen of Dextral Necromancy 1 exalt. Item-trade asks for these orbs are not treated as a fillable currency price.
Sample size and listing depth
- Starting item: 10 comparable listings priced. Listing depth: 10000 search hits.
- Finished item: 10 comparable listings priced. Listing depth: 10000 search hits.
Listing depth is how many search hits were reported. It is not observed turnover and it does not prove a quick sale. The priced rows are the cheapest listings in that search, collapsed by account.
- What to buy
- Skip. Sampled rare Emeralds (even with attack crit) are 1–2 exalt. Trade2 Cranium asks at 1–5 exalt had zero Instant Buyout.
- What counts as success
- Attack-crit Emerald p25 = 2 exalt. Not a 4-mod Deadeye package — the cheap cluster is junk-adjacent.
- Cost guidance
- Not a printer. Preserved Cranium is 17 Divine. Attack-crit Emeralds are 1–2 exalt. Preserved Rib is cheap and still does not make gloves sell.
- After a miss
- The 3-mod vs 4-mod gate should halt. Do not desecrate a 2-exalt jewel with an 18d bone.
Assumptions
How the money figures are calculated
Costs and resale use the same currency, usually Divine orbs. Nothing here is guaranteed profit. Estimated resale value based on asking prices. Completed sales are unknown unless you record one yourself.
- Cost of one attempt
- Starting item + consumables for a single try. This is not the cost of retrying until the craft succeeds.
- Expected total cost
- Cost of one attempt × items you will craft, when each item is attempted once. The batch planner uses this. It does not model a chain of retries on one item.
- Required starting capital
- Cash you need before you start. If you buy the starting item, that is its price plus consumables. If you already own it, the cash you need is the consumables only.
- Estimated resale value based on asking prices.
- An asking price from comparable listings, or a number you type. It is not a confirmed sale. Comparable listings and listing depth count offers, not turnover.
- Expected net profit
- Estimated resale − starting item − consumables, for one successful attempt. Failed attempts are extra. In the batch planner, expected average profit uses an assumed mix of outcomes, including misses and salvage you enter. That mix is not a measured hit rate.
- Return on investment
- Expected net profit ÷ economic cost. The denominator is the full economic cost, including the starting item. ROI is undefined when that cost is zero.
- Already own the starting item
- Additional currency spend is the consumables. Economic profit still subtracts what the starting item would sell for today. Owning a valuable item does not make it economically free. Cash left after a sale (resale − consumables) is a different number, and the plan shows both.
Not included unless a note on the route says otherwise: trade fees, a selling discount, time to sell, and the chance you finish inside a budget. This site does not turn one average into a probability distribution, and it does not estimate sale time from listing counts.
Three different questions stay separate. Crafting success probability is how often the mods land. Market-data confidence is how much you can trust the asking prices. Estimated profitability is the money result under the assumptions above.
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Method notes: Community Deadeye Emerald desecrate-mid (~2d average in older patches — recheck).