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Boots · 30% move speed first, then Essence of Horror
Boots: 30% MS, then Horror (only if MS hit)
What to do on this page
- Set the league so the green links open the right Trade2 search.
- Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
- Type the three prices in the price check before you spend. Continue only when one successful attempt clears its economic cost. That is an asking price, not a confirmed sale.
- Yes means do the next step. No means stop.
A finished Horror boot can list in Divines, but the 18 Sep cluster was p25 1 Divine / median 2 Divine. Against a 1.34 Divine slam, p25 loses. It is not the thing to craft. Sell Absent, Refined Breach, and +minion belts first.
Hard stop: If MS missed, never Horror. Essence of Haste does not give boot move speed. 22 Sep slam is 1.34 Divine against an 18 Sep cluster of p25 1 Divine / median 2 Divine. No Farrul until that pair already pays.
Forbidden Rites saved sample · not a live price
Cheaper asking prices lose. The middle ask is close
The only path with a Divine-priced sell cluster. Horror + Dextral Crystallisation is 1.57 Divine; 30% MS + augment-effect p25 is 1 Divine / median 2 Divine (n=10 of 49). p25 loses, median barely wins — and only if the 30% MS pair was free.
- Item-market timestamp
- Stale sample from 2026-09-18 (12 days). Re-check before you spend.
- Currency-price timestamp
- Stale sample from 2026-09-18 (12 days). Re-check before you spend.
- Cost of one attempt
- 1.57 Divine
- Starting-item asks in this sample
- Dragonscale 2-socket (any non-unique)
- Estimated resale value based on asking prices.
- Dragonscale 30%+ MS + socketed augment effect
- One successful attempt at the cheaper asks
- −0.57 Divine (~260 exalt)
Warning. Not recommended for profit under current assumptions.
Currency Exchange prices in this sample (not all of these are required spend — use the one-attempt cost above): Essence of Horror 1.10 Divine · Omen of Dextral Crystallisation 0.47 Divine (~215 exalt) · Farrul's Rune of the Chase 0.08 Divine (~36 exalt). Item-trade asks for these orbs are not treated as a fillable currency price.
Sample size and listing depth
- Starting item: 10 comparable listings priced. Listing depth: 873 search hits.
- Finished item: 10 comparable listings priced. Listing depth: 49 search hits.
Listing depth is how many search hits were reported. It is not observed turnover and it does not prove a quick sale. The priced rows are the cheapest listings in that search, collapsed by account.
- What to buy
- Do not buy 2-socket whites to hunt MS. 2-socket Dragonscale starts ~5–20 exalt. Start from a dropped 30% MS pair you are willing to brick.
- What counts as success
- 30%+ MS + socketed augment effect. Sample p25 1 Divine, median 2 Divine, min 200 exalt (n=10 of 49).
- Cost guidance
- Worked example, not a standing craft. On 22 Sep 2026: Essence of Horror 0.89 Divine + Dextral Crystallisation 0.45 Divine = 1.34 Divine. Re-price both before you copy it.
- After a miss
- You will skip most pairs at the “would I list as plain 30% MS?” gate — that sale is 1 exalt.
Assumptions
How the money figures are calculated
Costs and resale use the same currency, usually Divine orbs. Nothing here is guaranteed profit. Estimated resale value based on asking prices. Completed sales are unknown unless you record one yourself.
- Cost of one attempt
- Starting item + consumables for a single try. This is not the cost of retrying until the craft succeeds.
- Expected total cost
- Cost of one attempt × items you will craft, when each item is attempted once. The batch planner uses this. It does not model a chain of retries on one item.
- Required starting capital
- Cash you need before you start. If you buy the starting item, that is its price plus consumables. If you already own it, the cash you need is the consumables only.
- Estimated resale value based on asking prices.
- An asking price from comparable listings, or a number you type. It is not a confirmed sale. Comparable listings and listing depth count offers, not turnover.
- Expected net profit
- Estimated resale − starting item − consumables, for one successful attempt. Failed attempts are extra. In the batch planner, expected average profit uses an assumed mix of outcomes, including misses and salvage you enter. That mix is not a measured hit rate.
- Return on investment
- Expected net profit ÷ economic cost. The denominator is the full economic cost, including the starting item. ROI is undefined when that cost is zero.
- Already own the starting item
- Additional currency spend is the consumables. Economic profit still subtracts what the starting item would sell for today. Owning a valuable item does not make it economically free. Cash left after a sale (resale − consumables) is a different number, and the plan shows both.
Not included unless a note on the route says otherwise: trade fees, a selling discount, time to sell, and the chance you finish inside a budget. This site does not turn one average into a probability distribution, and it does not estimate sale time from listing counts.
Three different questions stay separate. Crafting success probability is how often the mods land. Market-data confidence is how much you can trust the asking prices. Estimated profitability is the money result under the assumptions above.
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Method notes: Lolcohol / Mobalytics 50% MS boot craft.