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Boots · 30% move speed first, then Essence of Horror

Boots: 30% MS, then Horror (only if MS hit)

What to do on this page

  1. Set the league so the green links open the right Trade2 search.
  2. Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
  3. Type the three prices in the price check before you spend. Continue only when one successful attempt clears its economic cost. That is an asking price, not a confirmed sale.
  4. Yes means do the next step. No means stop.

A finished Horror boot can list in Divines, but the 18 Sep cluster was p25 1 Divine / median 2 Divine. Against a 1.34 Divine slam, p25 loses. It is not the thing to craft. Sell Absent, Refined Breach, and +minion belts first.

Hard stop: If MS missed, never Horror. Essence of Haste does not give boot move speed. 22 Sep slam is 1.34 Divine against an 18 Sep cluster of p25 1 Divine / median 2 Divine. No Farrul until that pair already pays.

Forbidden Rites saved sample · not a live price

Cheaper asking prices lose. The middle ask is close

The only path with a Divine-priced sell cluster. Horror + Dextral Crystallisation is 1.57 Divine; 30% MS + augment-effect p25 is 1 Divine / median 2 Divine (n=10 of 49). p25 loses, median barely wins — and only if the 30% MS pair was free.

Item-market timestamp
Stale sample from 2026-09-18 (12 days). Re-check before you spend.
Currency-price timestamp
Stale sample from 2026-09-18 (12 days). Re-check before you spend.Currency Exchange rate used for this card: 1 Divine = 452.9 exalt = 8.47 chaos. If a written warning names a different date, those are two snapshots. Do not mix them into one profit figure.
Cost of one attempt
1.57 DivineEssence of Horror 1.10d + Omen of Dextral Crystallisation 0.47d. Optional 2× Farrul’s Chase +0.16d. Do not buy white 2-socket boots hoping to hit MS first — plain 30% MS is a 1-exalt dump, so the tree says skip Horror. This figure is one attempt. It is not the expected cost of retrying until the craft hits.
Starting-item asks in this sample
Dragonscale 2-socket (any non-unique)Cheaper asking prices (25th percentile of this sample): 6.3 exalt. Middle asking price (median of this sample): 15.0 exalt.5–20 exalt, then 1 chaos
Estimated resale value based on asking prices.
Dragonscale 30%+ MS + socketed augment effectCheaper asking prices (25th percentile of this sample): 1.00 Divine. Middle asking price (median of this sample): 2.00 Divine.200 exalt, then 1–4 Divine
One successful attempt at the cheaper asks
−0.57 Divine (~260 exalt)Cheaper asking price minus the one-attempt cost. Failures are not included. At the middle asking price the same one-attempt figure is +0.43 Divine (~193 exalt).

Currency Exchange prices in this sample (not all of these are required spend — use the one-attempt cost above): Essence of Horror 1.10 Divine · Omen of Dextral Crystallisation 0.47 Divine (~215 exalt) · Farrul's Rune of the Chase 0.08 Divine (~36 exalt). Item-trade asks for these orbs are not treated as a fillable currency price.

Sample size and listing depth
  • Starting item: 10 comparable listings priced. Listing depth: 873 search hits.
  • Finished item: 10 comparable listings priced. Listing depth: 49 search hits.

Listing depth is how many search hits were reported. It is not observed turnover and it does not prove a quick sale. The priced rows are the cheapest listings in that search, collapsed by account.

Price check for one attempt

Use the same currency in every box, usually Divine orbs. This compares one successful attempt with an asking price. It does not add the cost of failed retries.

Fill in all three prices. An empty box means the price is unknown, not zero.

What to buy
Do not buy 2-socket whites to hunt MS. 2-socket Dragonscale starts ~5–20 exalt. Start from a dropped 30% MS pair you are willing to brick.
What counts as success
30%+ MS + socketed augment effect. Sample p25 1 Divine, median 2 Divine, min 200 exalt (n=10 of 49).
Cost guidance
Worked example, not a standing craft. On 22 Sep 2026: Essence of Horror 0.89 Divine + Dextral Crystallisation 0.45 Divine = 1.34 Divine. Re-price both before you copy it.
After a miss
You will skip most pairs at the “would I list as plain 30% MS?” gate — that sale is 1 exalt.

Assumptions

How the money figures are calculated

Costs and resale use the same currency, usually Divine orbs. Nothing here is guaranteed profit. Estimated resale value based on asking prices. Completed sales are unknown unless you record one yourself.

Cost of one attempt
Starting item + consumables for a single try. This is not the cost of retrying until the craft succeeds.
Expected total cost
Cost of one attempt × items you will craft, when each item is attempted once. The batch planner uses this. It does not model a chain of retries on one item.
Required starting capital
Cash you need before you start. If you buy the starting item, that is its price plus consumables. If you already own it, the cash you need is the consumables only.
Estimated resale value based on asking prices.
An asking price from comparable listings, or a number you type. It is not a confirmed sale. Comparable listings and listing depth count offers, not turnover.
Expected net profit
Estimated resale − starting item − consumables, for one successful attempt. Failed attempts are extra. In the batch planner, expected average profit uses an assumed mix of outcomes, including misses and salvage you enter. That mix is not a measured hit rate.
Return on investment
Expected net profit ÷ economic cost. The denominator is the full economic cost, including the starting item. ROI is undefined when that cost is zero.
Already own the starting item
Additional currency spend is the consumables. Economic profit still subtracts what the starting item would sell for today. Owning a valuable item does not make it economically free. Cash left after a sale (resale − consumables) is a different number, and the plan shows both.

Not included unless a note on the route says otherwise: trade fees, a selling discount, time to sell, and the chance you finish inside a budget. This site does not turn one average into a probability distribution, and it does not estimate sale time from listing counts.

Three different questions stay separate. Crafting success probability is how often the mods land. Market-data confidence is how much you can trust the asking prices. Estimated profitability is the money result under the assumptions above.

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Method notes: Lolcohol / Mobalytics 50% MS boot craft.